﻿using UnityEngine;
using System.Collections;

public class InputManager : MonoBehaviour
{
    
    #region Core
    // Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {

    }
    #endregion

    public static void HandleInput()
    {
        HandleTouch();
        HandleVirtualKey();
        HandleBackKey();
        
    }

    #region Handle touch

    public static void HandleTouch()
    {
#if WIN32

#endif
#if ANDROID

#endif
    }

    #endregion

    #region Handle back key
    public static void HandleBackKey()
    {
#if WIN32

#endif
#if ANDROID

#endif
    }

    #endregion

    #region Handle virtual key

    public static void HandleVirtualKey()
    {
#if WIN32

#endif
#if ANDROID

#endif
    }

    #endregion

}
